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Duergar Resilience. El duergar has ventaja en tiradas de salvación against veneno, spells, y illusions, as well as to resist being hechizado or paralizado.
Sensibilidad a la Luz Solar. While in sunlight, the duergar has desventaja en ataque rolls, as well as on pruebas de Sabiduría (Percepción) that dependen de sight.
Enlarge (Recharges after a Short or Long Rest). durante 1 minuto, the duergar magically increases in size, along con anything lo is wearing or carrying. While enlarged, the duergar is Large, doubles su daño dice on Strength-based weapon ataques (included in the ataques), y realiza Strength checks y Strength tiradas de salvación con advantage. si the duergar lacks the room to become Large, lo attains the maximum size possible in the space available.
War Pick. Ataque con Arma Cuerpo a Cuerpo: +4 al ataque, alcance 5 pies, un objetivo. Impacto: 6 (1d8 + 2) daño perforante, or 11 (2d8 + 2) daño perforante while enlarged.
Jabalina. Ataque con Arma Cuerpo a Cuerpo o a Distancia: +4 al ataque, alcance 5 pies or alcance 30/120 pies, un objetivo. Impacto: 5 (1d6 + 2) daño perforante, or 9 (2d6 + 2) daño perforante while enlarged.
Invisibility (Recharges after a Short or Long Rest). El duergar magically turns invisible until lo ataques, casts a spell, or usa su Enlarge, or until su concentration is broken, hasta 1 hour (as si concentrating on a spell). Any equipment the duergar wears or carries is invisible con lo.
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