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Core rule sections from the System Reference Document — combat, spellcasting, adventuring, and the like.
Damage and Healing Injury and the risk of death are constant companions of those who explore fantasy…
Official
Diseases A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventu…
Fantasy-Historical Pantheons The Celtic, Egyptian, Greek, and Norse pantheons are fantasy interpreta…
Madness In a typical campaign, characters aren't driven mad by the horrors they face and the carnage…
Making an Attack Whether you're striking with a melee weapon, firing a weapon at range, or making an…
Mounted Combat A knight charging into battle on a warhorse, a wizard casting spells from the back of…
Movement Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mo…
Movement and Position In combat, characters and monsters are in constant motion, often using movemen…
Objects When characters need to saw through ropes, shatter a window, or smash a vampire's coffin, th…