Loading…
Core rule sections from the System Reference Document — combat, spellcasting, adventuring, and the like.
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a fav…
Official
Proficiency Bonus Characters have a proficiency bonus determined by level. Monsters also have this b…
Resting Heroic though they might be, adventurers can't spend every hour of the day in the thick of e…
Saving Throws A saving throw-also called a save-represents an attempt to resist a spell, a trap, a p…
Sentient Magic Items Some magic items possess sentience and personality. Such an item might be posse…
Standard Exchange Rates | Coin | CP | SP | EP | GP | PP | |---------------|-------|------|------|---…
The Environment By its nature, adventuring involves delving into places that are dark, dangerous, an…
The Order of Combat A typical combat encounter is a clash between two sides, a flurry of weapon swin…
The Planes of Existence The cosmos teems with a multitude of worlds as well as myriad alternate dime…