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Core rule sections from the System Reference Document — combat, spellcasting, adventuring, and the like.
Time In situations where keeping track of the passage of time is important, the GM determines the ti…
Official
Traps Traps can be found almost anywhere. One wrong step in an ancient tomb might trigger a series o…
Underwater Combat When adventurers pursue sahuagin back to their undersea homes, fight off sharks in…
Using Each Ability Every task that a character or monster might attempt in the game is covered by on…
Wearing and Wielding Items Using a magic item's properties might mean wearing or wielding it. A magi…
What Is a Spell? A spell is a discrete magical effect, a single shaping of the magical energies that…